package org.tloss.games.mummy;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class Assets {
	public static Texture floor;
	public static TextureRegion button;
	public static BitmapFont font;
	public static int BUTTON_WIDTH = 256;
	public static int BUTTON_HEIGHT = 58;

	public static void load() {
		floor = new Texture(Gdx.files.internal("data/floor64.png"));
		Texture tmp = new Texture(Gdx.files.internal("data/button.png"));
		button = new TextureRegion(tmp, 0, 94, 256, 58);
		font = new BitmapFont(Gdx.files.internal("data/fonts/font01.fnt"),
				false);
	}
}
